Question by 
               Noctre · May 02, 2021 at 08:00 PM · 
                c#scripting problemassetdatabaseloading during runtime  
              
 
              Addressables.LoadAssets only loading first asset in the list
I am trying to load four textures using Addressables, the system works when I load them one by one with Addressables.LoadAsset, but when I pass a list of addresses (strings) into Addressables.LoadAssets only the first one gets loaded.
I tried logging anything from ResourceManager.ExceptionHandler, but no exceptions were thrown.
Here is the code:
  public static class Coins
         {
             private const string TEX_COIN_ADDRESS = "Textures/Pickups/Coin/";
             private static List<string> textureAddresses = new List<string>() { "1", "2", "5", "10" };
             private static Dictionary<int, Texture2D> textures = new Dictionary<int, Texture2D>(4) { { 1, null }, { 2, null }, { 5, null }, { 10, null } };
             private static AsyncOperationHandle<IList<Texture2D>> loadHandle;
 
             public static bool IsLoaded { get {
                     bool result = true;
                     foreach (Texture2D tex in textures.Values)
                         if (tex == null)
                             result = false;
                     return result;
             } }
             public static event Action OnLoaded;
 
             public static void LoadAssets()
             {
                 NokLog.Log("Loading coin textures...");
                 List<string> addresses = new List<string>();
 
                 foreach (string address in textureAddresses)
                     addresses.Add(TEX_COIN_ADDRESS + address);
 
                 loadHandle = Addressables.LoadAssetsAsync<Texture2D>(addresses, TextureLoaded, Addressables.MergeMode.None);
                 loadHandle.Completed += (AsyncOperationHandle<IList<Texture2D>> handle) => {
                     if (handle.Status == AsyncOperationStatus.Succeeded) {
                         NokLog.LogHighlight("Coin textures loaded | " + IsLoaded);
                         OnLoaded?.Invoke();
                     }
                     else {
                         NokLog.DeepLogError("Coin texture load failed");
                     }
                 };
             }
 
             private static void TextureLoaded(Texture2D result)
             {
                 textures[int.Parse(result.name)] = result;
             }
         }
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