Question by
LiamBrooksbank · May 02, 2021 at 07:32 PM ·
animationanimationclipbugs
Why is editing any Animation Clip keyframe resetting all my curves?
Hi everyone,
I'm encountering frustrating behaviour when working with an Animation Clip in Unity.
When adjusting any one point in the curves, or from the dopesheet, all my curves are adjusted/reset across the entire clip. I'm not sure if it's intended behaviour or not and can't find any setting to prevent the behaviour. I'm wanting to split this large clip into smaller ones and start building them into the Animator State Machine.
Please see .gif below for what's going on:
Anyone have any ideas why this is happening or how I could fix it?
animator-curve-issue.gif
(103.8 kB)
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