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I can load xml data, but I can't to save it, Here the script
I was working with Stream system, but when I to build an apk, it didn't work, I couldn't to get my database data, and I don't sure if I could to put a new data with Stream system, so I change to StringWriter and now my phone can get the database data, but now I don't know how to save new data. I know i need something but I don't get it, I was searching information but unitl now I havent got an answer
By the way I saw one way using binary system, but I would like to resolve my problem, if I don't found an answer I gonna take that alternative
here an alternative using Serialization Binary : https://forum.unity.com/threads/reading-xml-files-works-on-pc-but-not-on-android.412851/
althoug I havent test it, so I don't sure if that way can to work with my problem, even so I wanna to get an answer using the StringWrite System
Answer by sacredgeometry · Apr 05, 2020 at 01:04 PM
StringWriters are for writing strings not files. (the clue is in the name)
You should probably use StreamReader/Writers instead and be trying to fix the initial bug you had.
Answer by Priyanka-Rajwanshi · Apr 21, 2020 at 10:23 AM
@amarellano196 There isnt an actual “Resources” folder available in build, so it is not recommended to save data in a file present in Resources Folder. I would recommend saving and loading files from Application.persistentDataPath.
filePath = Path.Combine(Application.persistentDataPath, "xml_data.xml");
void Start(){
if (!File.Exists(filePath))
{
SaveData();
}
}
void SaveData()
{
var serializer = new XmlSerializer(typeof(riaz));
using (var stream = new FileStream(filePath, FileMode.Create))
{
serializer.Serialize(stream, databaseXml);
}
}
void LoadData()
{
string text = File.ReadAllText(filePath);
XmlSerializer serializer = new XmlSerializer(typeof(raiz));
using (StringReader reader = new StringReader(text))
{
databaseXml = (serializer.Deserialize(reader)) as raiz;
}
}
For more info, check http://codesaying.com/parse-xml-in-unity3d/
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