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Question by
nick.bullock79 · Feb 04, 2011 at 09:27 PM ·
shadertexturerender
How to render a filled circle in a shader given a vertex and radius
I'm trying to render a filled circle onto a texture given a vertex and radius. For example, I have a plane and a procedurally created texture. I want to click with a mouse or touch on iOS and the collision point register on the texture with a filled circle. If possible I would like the reults to be written to the texture from the shader.
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