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Question by Kattlelack · Jun 20, 2014 at 09:49 PM · transformpositionquaternionlerp

Lerp takes me to 0,0,0

Code:

 transform.position = Vector3.MoveTowards (transform.position, realPosition, 0.1f);
 transform.rotation = Quaternion.Lerp(transform.rotation, realRotation, 0.1);

thanks for the help!

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avatar image robertbu · Jun 20, 2014 at 09:58 PM 0
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You don't show us enough code here to be sure of the real problem. $$anonymous$$aking an educated guess, realPosition is likely a public variable that is Vector3.zero if you look at the value in the Inspector. Also typically this code has 'Time.deltaTime * speed' ins$$anonymous$$d of '0.1' as the last parameter.

avatar image Kattlelack · Jun 20, 2014 at 10:04 PM 0
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heres the code:

 using UnityEngine;
 using System.Collections;
 
 public class NetworkCharacter : Photon.$$anonymous$$onoBehaviour {
 
     Vector3 realPosition = Vector3.zero;
     Quaternion realRotation = Quaternion.identity;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if(photonView.is$$anonymous$$ine){
             //Do nothing
         }else{
             transform.position = Vector3.$$anonymous$$oveTowards (transform.position, realPosition, 0.1f);
             realPosition = transform.position;
             transform.rotation = Quaternion.Lerp(transform.rotation, realRotation, 0.1);
             realRotation = transform.rotation;
         }
     }
 
     void OnPhotonSerializeView(PhotonStream stream, Photon$$anonymous$$essageInfo info){
 
         if(stream.isWriting){
             //Our player
 
             stream.SendNext (transform.position);
             stream.SendNext (transform.rotation);
         }else{
             //Someone else's player
             transform.position = (Vector3)stream.ReceiveNext();
             transform.rotation = (Quaternion)stream.ReceiveNext();
         }
 
     }
 }
 

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Answer by Kattlelack · Jun 20, 2014 at 10:09 PM

I fixed it! I wasn't updating the realPosition to the transform.position. Final Code:

 using UnityEngine;
 using System.Collections;
 
 public class NetworkCharacter : Photon.MonoBehaviour {
 
     Vector3 realPosition = Vector3.zero;
     Quaternion realRotation = Quaternion.identity;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if(photonView.isMine){
             //Do nothing
         }else{
             transform.position = Vector3.Lerp (transform.position, realPosition, 0.1f);
             realPosition = transform.position;
             transform.rotation = Quaternion.Lerp(transform.rotation, realRotation, 0.1f);
             realRotation = transform.rotation;
         }
     }
 
     void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info){
 
         if(stream.isWriting){
             //Our player
 
             stream.SendNext (transform.position);
             stream.SendNext (transform.rotation);
         }else{
             //Someone else's player
             transform.position = (Vector3)stream.ReceiveNext();
             transform.rotation = (Quaternion)stream.ReceiveNext();
         }
 
     }
 }
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Answer by rutter · Jun 20, 2014 at 10:09 PM

You want RotateTowards, not Lerp.

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