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Negative pixel inset removes ability for touch input on GUITexture
I wanted two buttons on the screen, one for the right side and one for the left side. Great, so i made two gui textures and i made a script and it worked, great. But i wanted the midpoint to be the midpoint of the screen regardless to the resolution so i made the pixel inset negative so that it extends the other way. I would say great, but it seems that making it negative negates the ability for the button function to work. Is there any way around this?
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