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Question by ngerbens · Jan 12, 2018 at 01:03 PM · timetimerscoremultiplescore system

Looking for a simple Score Multiplier.

Hi there,

I'm looking for a score multiplier that works like this:

  • When you hit/collide with an object, you get the regular 10 points. (see script)

  • When you hit the next object within 4 seconds you get 50 points.

  • When you hit the next object within a fresh 4 (same amount) seconds you get 100 points.

  • When you hit the next object within the amount of time something instantiates. End of it.


I looked into a lot of tutorials and other topics and tried almost everything with no result (mainly due to programming experience as a beginner -> I understand how it works when I see it and alt it, but cannot create it from scratch).
Can someone please please help me? Or give me a push in the right direction? Like should I use a coroutine for it or just a time.deltatime function?

 public float scoreValue = 10.0f;                
 private GameController1 gameController;        


 void OnTriggerEnter(Collider other)
 {

     if (other.tag == "Player") 
     {
         other.gameObject.BroadcastMessage ("TakeDamage", damage); // damage to player script.

         gameController.AddScore (scoreValue); // score to gamecontroller script
     }
 }
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Answer by ngerbens · Jan 12, 2018 at 08:08 PM

Thanks big time again @PersianKiller for your solution! This is perfect! So glad it works. Here's the final result (will tweak the amount of extra score per megaScore later):

 private float megaScore;
 private float score;

 public void AddScore (float newScoreValue)
 {
     if(megaScore==0)
     {
         score += newScoreValue;
         megaScore=1;
         StartCoroutine ("MultiScoreThing");
     }
     else if(megaScore==1)
     {
         score += newScoreValue + 1;
         megaScore=2;
         StopCoroutine ("MultiScoreThing");
     }

     else if(megaScore==2)
     {
         score += newScoreValue + 2;
         megaScore=3;
         StopCoroutine ("MultiScoreThing");
     }

     UpdateScore ();
     StartCoroutine ("MultiScoreThing");
 }


 IEnumerator MultiScoreThing ()
 {
     yield return new WaitForSeconds (4);
     megaScore = 0;
 }
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