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how to pause the mouselook script during pause?
i have a C# script to pause my game. it works fine exept that the mouse look is still on, so when im using my mouse to select a option on the menu, the first person camera is still looking around.
how do i pause the mouse look script?
here is my code:
`using UnityEngine; using System.Collections;
 
               public class PauseMenu : MonoBehaviour { public GUISkin myskin;
  private Rect windowRect;
 private bool paused = false , waited = true;
 private void Start()
 {
     windowRect = new Rect (Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
 }
 private void waiting()
 {
     waited = true;
 }
 private void Update()
 {
     if (waited)
     if (Input.GetKey(KeyCode.Escape) || Input.GetKey(KeyCode.P))
     {
         if (paused)
             paused = false;
         else
             paused = true;
         waited = false;
         Invoke("waiting",0.3f);
     }
 if (paused) 
     Time.timeScale = 0;
 else
     Time.timeScale = 1;
 }
 private void OnGUI()
 {
     if (paused)
         windowRect = GUI.Window (0, windowRect, windowFun, "pause Menu");
 }
 private void windowFun(int id)
 {
     if (GUILayout.Button("Resume"))
     {
         paused = false;
     }
     if (GUILayout.Button("Options")) 
     {
     }
     if (GUILayout.Button ("Main Menu")) 
     {
         Application.LoadLevel ("Menu");
     }
 }
 }`
  
try this:
 private $$anonymous$$ouseLook mouseL;
 
 void Start () {
     mouseL = the game object.GetComponent<$$anonymous$$ouseLook>();
 }
 
 
 void Update () {
     if (paused) {
         mouseL.enabled = false;
     } else {
         mouseL.enabled = true;
     }
 }
Answer by louddifference · Aug 05, 2014 at 03:30 AM
try this:
private MouseLook mouseL;
void Start () { mouseL = the game object.GetComponent(); }
void Update () { if (paused) { mouseL.enabled = false; } else { mouseL.enabled = true; } }
it says unexpected symbol 'game', what do i change it to?
Your answer
 
 
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