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Question by CrayzoAs · Apr 27, 2021 at 04:02 PM · 2d2d game2d-platformer

How do i stop my character from jumping midair when i press W and Space togheter

I have this problem here is code of player: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Player : MonoBehaviour {

public float moveSpeed; float xInput, yInput;

Vector2 targetPos;

Rigidbody2D rb;

public float jumpForce; bool isGrounded; public Transform groundCheck; public LayerMask groundlayer;

public Vector3 respawnPoint; private void Awake() { rb = GetComponent(); }

 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
    if(Input.GetKeyDown(KeyCode.Space)) 
    {
        if(isGrounded) 
        {
            Jump();
        }
        
    } 
    
 }


 private void FixedUpdate()
 {
     xInput = Input.GetAxis("Horizontal");
     yInput = Input.GetAxis("Vertical");

     transform.Translate(xInput * moveSpeed, yInput * moveSpeed, 0);
     PlatformerMove();

 isGrounded = Physics2D.OverlapCircle(groundCheck.position,0.01f,groundlayer);

 }
 void Jump()
 {
     rb.velocity = Vector2.up * jumpForce;
 }
 void PlatformerMove() 
 { 
     rb.velocity = new Vector2(moveSpeed * xInput, rb.velocity.y);
 }


 void OnTriggerEnter2D(Collider2D other)
 {
     if(other.tag == "Enemy")
     {
         transform.position = respawnPoint;
     }
     
     
        
     
 }

}

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avatar image CrayzoAs · Apr 27, 2021 at 08:32 PM 0
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I will go to sleep i will try it tomorow. Goodnight.

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Answer by HellsHand · Apr 27, 2021 at 08:26 PM

transform.Translate(xInput * moveSpeed, yInput * moveSpeed, 0);

Why does my character shoot into the air when I hit W would have been a better question.

Now that I'm aware of what the question actually is, the line above is your problem. It moves the character separate from rigidbody and Input.GetAxis("Vertical") uses the w and s keys for it's input. So you are moving the character up when you hit w. If you press s your character will go through the floor. When using RigidBodies you should not be using transform.Translate` as this kind of ignores collisions.

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avatar image CrayzoAs · Apr 28, 2021 at 12:45 PM 0
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what is code?

avatar image HellsHand CrayzoAs · Apr 28, 2021 at 12:54 PM 0
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Just need to remove the transform.Translate line from your script. You also technically don't need yInput as you are getting your jump input from your space bar already. Although I have to assume it was meant to serve some purpose. What exactly were you intending for the yInput to do?

avatar image CrayzoAs · Apr 28, 2021 at 08:45 PM 0
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i dont even know.

avatar image HellsHand CrayzoAs · Apr 28, 2021 at 09:46 PM 0
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Lol, oh I see, yeah then you don't need it.

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