- Home /
 
               Question by 
               raiwin · Apr 27, 2021 at 06:57 AM · 
                bugvrpost processingoculusriftambient occlusion  
              
 
              AO of post processing causes transparency
I'm working on a standard 3D project with Unity 2019.4.24f1 and the latest post processing pack and the Oculus Rift CV1. When I enable Ambient Oclusion some of the textures become transparent, without VR there is no issue, any tips how to solve this issue?

 
                 
                ao-issue.png 
                (251.4 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
[BUG] Can't use postprocessing with single-pass stereo rendering enabled (5.6, GearVR) 2 Answers
Get Voxel Intensities by location 2 Answers
Ambient Occlusion not working with Orthographic camera 1 Answer
How set game to Seated Experience? 0 Answers
Tree shadows dissapearing outside of FOV in XR mode. 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                