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               Question by 
               JenoahKers · Jun 27, 2019 at 08:21 AM · 
                lightmapuvbakinginconsistent  
              
 
              How can I fix this lightmapping error?
Hello everyone,
 I am working on a game which works as it should, except for one thing. The baked lightmap behaves strange and shows an unwanted gold pattern on some faces. This does not happen on Windows, but whenever I collaborate to my MacBook, it gives this error. It doesn't occur whenever the model is not set for "Generate Lightmap UV" and when not baking. This also occurs the same way on a few other models, although this one was the most obvious of them all. 
 Is anyone familiar with this problem and how to fix this? 
 Thanks upfront, 
 
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              koobas.hobune.stream
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