- Home /
Thread assert error message when using SmartFoxServer
I am just starting out using SmartFoxServer and am trying to make a very basic "game" where "characters" (cubes) get spawned into a 3D space. I've got this working, but the following line of code seems to be causing a lot of errors to pop up when the 2nd player joins the room.
UnityEngine.Object remotePlayer = Instantiate(remotePlayerPrefab, new Vector3(50, 5, 50), new Quaternion(0,0,0,1));
I get errors like the following and can't figure out why this code would cause this, but this is the only code executed when a user joins the room and the error doesn't happen if I comment it out.
!Thread::EqualsCurrentThreadID (m_AllocThread) !Thread::EqualsCurrentThreadID(GetPersistentManager().GetMainThreadID()) && mode != kCreateObjectDontRegisterInstanceID !Thread::EqualsCurrentThreadID(GetPersistentManager().GetMainThreadID()) m_ThreadCheck && !Thread::EqualsCurrentThreadID(m_ThreadID)
Answer by Jormungandr · Apr 27, 2010 at 01:38 PM
Make sure you're running your Smartfox client in queue mode; otherwise, the Smartfox callbacks (e.g. onUserEnter) will be called by another thread. If one of those callbacks in turn calls Unity functions like Instantiate(), bad things may happen.
Your answer
Follow this Question
Related Questions
Unity + SmarFox 2x via Flash export 0 Answers
What does !slot->GetLocalAABB().IsValid() mean? 3 Answers
"Assertion failed: Error querying default thread scheduling params: 3" 0 Answers
System.Threading.Thread use causing error on player exit in OSX 1 Answer
Unity Jobs Error - "Job can only create Temp memory" 1 Answer