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Question by TheAltbacker · Nov 25, 2015 at 09:40 AM · saveloadmultidimensional array

Saving a 3D array of floats?

I am making a 2D sidescroller, which generates the main level when it is started. However, I would like to be able to save the level generated, so that the player has only that one level in his/her game session (until the game is over). I stored the data for the level in a 3D float array. I tried PlayerPrefsX, but that does not support multidimensional arrays. Is there any good way of saving a 3D array, or shall I just rethink my level generator algorithm?

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Answer by Cherno · Nov 25, 2015 at 11:14 AM

You can flatten the array and save this along with the floats for length, width and height so you can un-flatten it after loading.

 //Flatten Array
 List yourList = new List();
 for(int x = 0; x < yourArray.GetLength(0); x++) {
      for(int y = 0; y < yourArray.GetLength(1); y++) {
           for(int z = 0; z < yourArray.GetLength(2); z++) {
                   yourList.Add(yourArray[x,y,z]);
            }
       }
 }
 //Save these:
 float[] savedArray = yourList.ToArray();
 float savedArray_sizeY = yourArray.GetLength(1);
 float savedArray_sizeZ = yourArray.GetLength(2);
 
 
 //unflatten:
      int x = 0;
     int y = 0;
     int z = 0;
      
     for(int i = 0; i < savedArray .Length; i ++) {
     
                 yourArray[x,y,z] = savedArray[i];
     
                 z++;
     
                 if (z == savedArray_sizeZ) {
                     z = 0;
                     if(y < savedArray_sizeY - 1) {
                         y++;
                     }
                     else {
                         x++;
                         y = 0;
                     }
     
 
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