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Question by jonstephens778 · Sep 26, 2018 at 07:05 AM · unity 5scripting problemterrainmeshcolliders

Terrain and character navigation

I'm fairly new to Unity and am developing my first game. I have created a terrain and have a character that I can move around on it. I'm just wondering if I'm doing it correctly. I'm having some issues with walking up stairs that I created with box colliders. Can you take a look at my code and see if I'm doing anything wrong?

Also I'm a little confused on what objects need what components (colliders, mesh, etc.) Hopefully this question isn't too vague. Just looking for a little guidance before I move forward.

Thank you!

 public class Player : MonoBehaviour {
 
 
       private CharacterController controller;
       [SerializeField]
       private float Speed = 6f;
       private float gravity = 9.81f;
       public float RotateSpeed = 6f;
      
     
     
 
      
 
     void Start () {
         controller = GetComponent<CharacterController>();
 
     }
     void Update () {
         // CalculateMovement();
         
           CharacterController controller = GetComponent<CharacterController>();
          if (transform != null)
          {
              transform.Rotate(0, Input.GetAxis("Horizontal") * RotateSpeed, 0);
              var forward = transform.TransformDirection(Vector3.forward);
              float curSpeed = Speed * Input.GetAxis("Vertical");
              controller.SimpleMove(forward * curSpeed);
          }
          
          
     
     }
     }
 
 
 
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avatar image madks13 · Sep 26, 2018 at 12:07 PM 0
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You are showing the wrong script. From what i see the movement is done inside Simple$$anonymous$$ove from CharacterController. You should edit your question and add that script too.

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