Question by
quieresss · Apr 24, 2021 at 07:28 AM ·
rotationrigidbody2d
setting other object's rotation speed as other's rotation speed via rigidbody 2d
as you can see in this video: https://youtu.be/XmbPUzVvHPw the rotation of the asteroid is immediately reset upon the creation of the fragments. i want to somehow store the rotation speed of the object and then use it on the smaller fragments. are there any functions that could manage such a thing?
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