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Photon can't syncronize character with other user.
Good evening.
I have been developing a kind of video chat with some activities. I'll just leave a little explanation of what I intend to do in case it helps to solve my problem, since I'm a bit new at this. Until now, I had managed to integrate playfab with photon. I have checked with playfab if user is present in our database and with the photon I create a room or let me join it. When inside the room a video calls with the help of Agora.io is initialized.
For now the scene itself is correctly transmitting the video call. I am managing to film the session, with the help of RockVR, in which with the photon I instantiate a red dot to indicate to the other users that I am recording the session, photon also remove across all the user when I hit stop
As you can see, I can instantiate and move my test character correctly.
My problem now lies in trying to get my character to work. Because if I move it on one of the clients, it will not sync on the other side.
My intention is to create something like a rag doll. So when I move the head the rest of the body comes after. The character's Parent already has a photon view and photon transform view. In the photon view I have attached to the observer, the photon transform view and the character's own head and inside the head I have the script that will move the character with the drag of the mouse.
if (pv.isMine)
{
Vector3 mousePosition = new Vector3(
Input.mousePosition.x,
Input.mousePosition.y,
10.0f);
Vector3 objPosition = Camera.main.ScreenToWorldPoint(mousePosition);
Vector3 clampPos = new Vector3(
Mathf.Clamp(objPosition.x, -8.3f, 8.3f),
Mathf.Clamp(objPosition.y, -4.0f, 4.0f),
objPosition.z);
myRB.drag = myRB.mass;
myRB.MovePosition(clampPos);
}
Where I check if the object is mine before proceeding with the movement. My problem now is that this movement is not seen by the other user. Someone can help me?
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