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Question by
UberDynamite · Jun 02, 2019 at 07:40 AM ·
tilemaptiletiles
Removing tile on tilemap1 removes tile from tilemap2. How can i fix this?
When i use this:
if (Input.GetKeyDown(KeyCode.D))
{
grid1.SetTile(new Vector3Int(x + 1, y, 0), tile);
}
I not only remove a tile from grid1, i also remove a tile from other tilemaps. How do i fix this?
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