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Question by RelayRay · Nov 12, 2020 at 02:11 PM · scripting problemcollisionraycast

Checking for box collider

I'd like to check for a box at the end of a raycast (hit point). The problem is that the only function that I know of that can do this is Physics.CheckBox, but that returns a bool, and i want the object that has collided with this box. Anyone know how to do this?

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avatar image $$anonymous$$ · Nov 12, 2020 at 02:29 PM 1
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Do you want to check colliders inside of a box at the raycast position?

avatar image RelayRay $$anonymous$$ · Nov 12, 2020 at 08:32 PM 0
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yes, and I'd like to know what objects are in it.

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Answer by razzraziel · Nov 12, 2020 at 10:37 PM

https://docs.unity3d.com/ScriptReference/Physics.OverlapBox.html

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Answer by $$anonymous$$ · Nov 13, 2020 at 06:29 AM

You can get the raycast hit position and cast a box there, like this:

         #region Raycast Variables
 
         Ray raycast = new Ray(startPosition, direction);
         RaycastHit raycastHit;
 
         float raycastLength = 10;
 
         #endregion
 
         // You can access the gameobject of a collider easily
         Collider[] gameobjects;
 
         if (Physics.Raycast(raycast, out raycastHit, raycastLength, layerMask))
             gameobjects = 
                 Physics.OverlapBox(raycastHit.point, boxHalfExtents, boxRotation, layerMask);
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avatar image RelayRay · Nov 13, 2020 at 07:39 AM 0
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Thanks needed this!

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