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Question by JigneshKoradiya · Oct 25, 2015 at 03:17 PM · scripting problemios

Check app is installed or not in ios device with bundle id

hi friends

i need some help

when i open unity app in ios device at that time i want to check if the bundle id "com.xyz.abc" is already installed in my device or not, how can i check that for ios app

thanks in advance

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avatar image JigneshKoradiya · Oct 26, 2015 at 05:57 PM 0
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can any friend help ?

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Answer by alok_androider · Oct 29, 2015 at 05:30 AM

There is no direct way to do it for Ios or Android. You have to write native function . It is explained here better. IOS

http://forum.unity3d.com/threads/check-if-other-app-is-installed-on-device.272548/

Android

Etcectra Plugin has a method applicationCanOpenUrl which you can use .

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avatar image JigneshKoradiya · Oct 30, 2015 at 06:43 PM 0
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thanks for answer

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Answer by marek1990 · Sep 12, 2019 at 06:11 AM

Hi, For future reference. On Android you can run this code directly from c#

Usage:

 if(checkPackageAppIsPresent("com.facebook.katana"))
 {
 //your code if facebook was found
 }


Method:

 private bool checkPackageAppIsPresent(string package)
 {
     AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
     AndroidJavaObject ca = up.GetStatic<AndroidJavaObject>("currentActivity");
     AndroidJavaObject packageManager = ca.Call<AndroidJavaObject>("getPackageManager");
 
     //take the list of all packages on the device
     AndroidJavaObject appList = packageManager.Call<AndroidJavaObject>("getInstalledPackages", 0);
     int num = appList.Call<int>("size");
     for (int i = 0; i < num; i++)
     {
         AndroidJavaObject appInfo = appList.Call<AndroidJavaObject>("get", i);
         string packageNew = appInfo.Get<string>("packageName");
         if (packageNew.CompareTo(package) == 0)
         {
             return true;
         }
     }
     return false;
 }





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