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Question by SophieSautter · Apr 21, 2021 at 02:21 PM · prefabdrag-and-drop

Drag and Drop with Prefabs

Hi everyone,

i want to drag and drop prefabs (simple modular humans). I use an empty GameObject to store my script. In my script I compare the tags with my defined SelectableTag. It works fine with a cube, but with the prefabs, the persons, it didn't.

Maybe you can help me, thanks in advance :)

Here is my script: using UnityEngine; using System.Collections;

 public class DragAndDrop : MonoBehaviour
 {   
     private bool _mouseState;
     private GameObject target;
     public Vector3 screenSpace;
     public Vector3 offset;
     [SerializeField] private string selectableTag = "Person";
     
     // Use this for initialization
     void Start ()
     {
    
     }
    
     // Update is called once per frame
     void Update ()
     {
         // Debug.Log(_mouseState);
         if (Input.GetMouseButtonDown (0)) {
  
             RaycastHit hitInfo; 
             target = GetClickedObject (out hitInfo);
             if (target != null & target.CompareTag(selectableTag)) {
                 _mouseState = true;
                 screenSpace = Camera.main.WorldToScreenPoint(target.transform.position);
                 offset = target.transform.position - Camera.main.ScreenToWorldPoint (new Vector3 (Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));
             }
         }
         if (Input.GetMouseButtonUp (0)) {
             _mouseState = false;
         }
         if (_mouseState) {
             //keep track of the mouse position
             var curScreenSpace = new Vector3 (Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
  
             //convert the screen mouse position to world point and adjust with offset
             var curPosition = Camera.main.ScreenToWorldPoint (curScreenSpace) + offset;
  
             //update the position of the object in the world
             target.transform.position = curPosition;
         }
     }
    
    
     GameObject GetClickedObject (out RaycastHit hit)
     {
         GameObject target = null;
         Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         if (Physics.Raycast (ray.origin, ray.direction * 10, out hit)) {
             target = hit.collider.gameObject;
         }
  
         return target;
     }
 }
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Answer by gigos22 · Apr 21, 2021 at 04:37 PM

Basically if something works with one thing but not with another it means that there is something missing on that another thing.

Because your code looks alright, I suggests you to maybe make sure your other prefabs have:

  1. Person tag.

  2. Collider.

Other than that, it is very weird scenario.

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