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Question by RafaelCN · Jan 08, 2014 at 06:29 PM · inputkeyboardgetkeydownascii

GetKeyDown code turned into a int issue [SOLVED]

Hello everybody!

I was trying to do a simple invent system, and it became very painful haha. Here's what i've trying to do:

 if(Input.anyKeyDown) {
             //this will take the keys in the ASCII format, 49 -> 1, 50 -> 2
             var e = System.Enum.GetNames(typeof(KeyCode)).Length;
             for(int i = 0; i < e; i++) {
                 if(Input.GetKeyDown((KeyCode)i)) {
                     Destroy(actualWeapon);
                     actualWeapon = (GameObject)Instantiate (weapons[Convert.ToInt32(i)], 
                                                             transform.position + (weaponLocation.position - transform.position), 
                                                             transform.rotation);
                 //setting parent of the weapon
                 actualWeapon.transform.parent = transform;
                 Debug.Log ((int)i + " <- (int)key ---> " + (KeyCode)i + " <--- e -> " + e); 
                 }
             }
         }

I wanna to instantiate the weapon according to the key pressed which can be 1 to 9. I know about the other issues like if the user press F, but focusing i wanna know how to "convert" the KeyCode to one int, cause everytime i try i it returns me the ASCII code like 1 turns into Alpha1 in KeyCode and in ASCII turns into 49.

Any help will be appreciated, thank you!

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Answer by robertbu · Jan 08, 2014 at 07:15 PM

If I understand your question correctly, there are two ways for you to approach this problem. The first is to use the string version of Input.GetKeyDown():

 if (Input.GetKeyDown(i.ToString())) {

I don't know if keycodes are guaranteed to map ASCII values, but this should work for most (if not all) platforms as well:

 if (Input.GetKeyDown(KeyCode.Alpha0 + i))
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avatar image RafaelCN · Jan 08, 2014 at 09:55 PM 0
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Wow, it worked! I'm astonished, how can i miss that?! It's awesome, i could not understand when I try to instantiate something with the i variable that was turned into a string: Instantiate (weapons[i], transform.position + (weaponLocation.position - transform.position), transform.rotation);

How the variable i can be used in the vector as one index if was turned into a string?

avatar image robertbu · Jan 09, 2014 at 02:08 AM 0
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It does not convert the original 'i' to a string. It makes the parameter a string.

avatar image RafaelCN · Jan 09, 2014 at 02:56 AM 0
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Understood! Thank you again! haha

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