Question by
markobogoevski · Jun 23, 2019 at 12:31 PM ·
transparencysorting layerssorting order
Transparency Sort Mode
Hello. I am trying to sort the game objects based on their Y coordinate. I want to achieve a situation where higher Y coordinate for a game object would mean lower order in layer in order for it to be drawn behind something if it is higher or in front of something if it is lower. Unity tutorial Ruby's 2D Adventure says to go to Edit->Project Setttings->Graphics and set the Transparency Sort Mode to Custom Axis and set the values X:0, Y:1, Z:0 in order for it to sort based on Y Coord. But that isn't working for me? Order isn't changing when i change Y coord. What am I missing?
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