- Home /
Sphere Texture stretching
Hey guys,
I have been working on VR projects . But m facing some issues regarding textures .I'm using a flipped Sphere (Texture is shown inside) . I have the camera setup at the center of sphere.
With Oculus and 8192 * 4096 images .Everything works fine.
But when making the same thing with Cardboard(i.e Mobile VR ) , every thing looks so bad(i tried with 4k res also )
In future m gonna try 360 videos also ,but this texture quality is bothering me.
SO any idea what can be done here ?
Your answer
![](https://koobas.hobune.stream/wayback/20220613201247im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
my terrain details are rendering black when not having a back geometry in VR 2 Answers
How to stop a video using the OCULUS script MoviePlayerSample.CS. 0 Answers
Picking up object, then locking it back into same position "Oculus VR" 1 Answer
What are the essential OculusGO files? 1 Answer
Steam VR not playing in editor 1 Answer