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Animation doesn't play when set to non-looping 2D
I made a blend tree to control the aiming animation of my character but each time I access it, it plays from the moment it was last time stopped, which throws off the gameplay. I tried setting it to non-looping but then it freezes on the first frame.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                