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Question by Kinkladze11 · Nov 20, 2017 at 04:42 AM · google play gamesloginleaderboard

Google Play services authentication issue

So I want my game to include a leader-board. I've followed all the steps re. setup in the dev. console and have imported the Unity Google play services package (0.9.42) into my project and again, followed the relevant setup.

The first issue I met was that after following these steps my APK wouldn't build as per an earlier issue I posted re. https://answers.unity.com/questions/1432252/google-play-games-integration-issue-commandinvokat.html

I got round this by following instructions from this link - https://answers.unity.com/questions/1201721/android-failed-to-re-package-resources.html and now can build as normal.

However, when running, the login fails (as per console message). I am using the following code :-

 >   void Start()
 >         {
 >             PlayGamesPlatform.Activate();
 >             Social.localUser.Authenticate((bool
 > success) =>
 >             {
 >                 if (success)
 >                 {
 >                     Debug.Log("Login Sucess");
 >                 }
 >                 else
 >                 {
 >                     Debug.Log("Login failed");
 >                 }
 >             });
 >         }

Have hunted extensively for a solution but no joy.Any help would be greatly appreciated.

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avatar image hasitha · Nov 24, 2017 at 07:05 PM 0
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Try this

 void Start ()
 {
         
 PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder ().Build ();
 PlayGamesPlatform.InitializeInstance (config);
 PlayGamesPlatform.DebugLogEnabled = true;    // check logs
 PlayGamesPlatform.Activate ();
 
 Social.localUser.Authenticate (success => {
             
     if (success) {
         Debug.Log ("SignIn successful");
     } else {
         Debug.Log ("SignIn failed");
     }
     
     });
 
 }
avatar image Kinkladze11 hasitha · Nov 25, 2017 at 11:24 AM 0
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Hey thanks for the reply but didn't work.

avatar image Chik3r · Nov 24, 2017 at 09:27 PM 0
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Have you set up correctly the GPGS Android Config. Another option was to see if the App sign is correct.

avatar image Kinkladze11 Chik3r · Nov 25, 2017 at 11:25 AM 0
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Yep, checked and redone both several times.

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