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Little problem in applying shader to isometric tilemap
Hi guys. Here's a new guy to unity who is developing tile-based game on Unity. I have tiny problem on applying shader to tilemap. I have created a water-like material by using voronoi node in shder graph, and it works well. But there is a really tiny problem in it. First, it Renders bigger than the actual tile, so it overlaps each other. Second, its every edge cuts a bit so it renders like a oxtagon when its original shape is a diamond.
Guess there will be a certain solution for this, but it's too hard for me to find out. I'm attaching acutal view in game Scene and the shader graph I'm using. If anyone has an idea to the answer, I will be really grateful. Thanks

found solution! The only problem was that the tile's resolution was too low. I switched it to the higher one, and it works just as i expected.
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