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Question by thaiscorpion · Jul 28, 2012 at 01:31 PM · 2dsystemcombo

How to make a continuous "combo" system

Hello everyone,

I´m trying to make a system that will alow the player to swing across a piece of rope, I want the player to have to press a button at a precise moment in this action so that he can swing again and if he fails to do so the player will fall. I am doing this in 2D if that makes any difference.

My problem is that I can´t think of how to do it. Any ideas where to start?

thanks in advance!

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Answer by thaiscorpion · Jul 30, 2012 at 07:19 PM

Okey I´ve use this to check when to click for the swing system:

//swing start time swingStartTime = Time.time;

//Click start time comboStartTime = swingStartTime + swingComboDelay;

//Click end time comboEndTime = swingStartTime + swingDuration;

and when the player clicks I just check if the click times was in between comboStartTime and comboEndTime.

Thanks everyone for you help!

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Answer by fafase · Jul 28, 2012 at 02:57 PM

you could add an invisible trigger box at the position you want the player to press.

When the player enters the zone you can switch a boolean and switch it back when he exits the zone as well as a late boolean for example.

Then you check if the boolean is true when you press if all true then action. But if the key is pressed and the late boolean is on, meaning you passed the zone, the you fall.

 var late:boolean=false;
 var inZone:boolean=false;
 
 function OnTriggerEnter(other:Collider){
 if(other.gameObject.tag=="jumpingZone")inZone=true;
 }
 function OnTriggerEnter(other:Collider){
 if(other.gameObject.tag=="jumpingZone"){
 inZone=false;
 late=true;
 }
 
 function Update(){
    if(onRope){
       if(Input.GetKeyDown("jump")&&inZone)
          //Good Action
       else if(Input.GetKeyDown("jump")&&late)
          //Falling
    }
 }

Above is a simplified version you could start with.

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avatar image thaiscorpion · Jul 28, 2012 at 05:44 PM 0
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Thanks I will give it a try now :D I´ll tell you how it went.

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