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Question by Aldwoni_legacy · Feb 27, 2011 at 09:32 PM · list

Problem with List in C#

I have made an list of players but for some reason the list always shows the last added player. How to fix this?


using UnityEngine; using System.Collections.Generic;

public class Player { public static int score;

 public Player(int playerscore) {
     score = playerscore;
 }
 public int Score {
     get
     {
         return score;
     }
     set
     {
         score=value;
     }
 }   

}


using UnityEngine;

using System.Collections.Generic;

using System;

public class Game : MonoBehaviour {

 public static List<Player> players;



 void Awake() {

     players = new List<Player>();

 }

 void Start () {

     players.Add(new Player(50));

     players.Add(new Player(13));

     players.Add(new Player(41));

     players.Add(new Player(26));



 }



 public List<Player> Players { get { return players; } }



 // Update is called once per frame

 void Update () {

 }

 void OnGUI ()

 {

     GUI.Label(new Rect(150,10,50,25), players.Count.ToString());

     GUI.Label(new Rect(10,10,50,25), players[0].Score.ToString());

     GUI.Label(new Rect(50,10,50,25), players[1].Score.ToString());                

 }

}

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avatar image Jesse Anders · Feb 27, 2011 at 11:29 PM 0
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I'm not sure if the question is clear. What do you mean by 'always shows the last added player'?

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Answer by owenpat · Feb 28, 2011 at 02:15 AM

Looks like the problem is that the score (in public static int score; in Player) is a static. Static means there is one copy for the entire class, no matter how few or many variables of that type there are. Each time you assign a score, it overwrites the ONE score all players share. Losing static might cure it.

It's used if, say, you want one variable for maximum size, or a count of how many were made.

In C#, you commonly see it abused in fake classes which are really just a way to group functions, like in a Math class. Since your Game class below will always be created exactly once, it doesn't matter if players is a static.

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avatar image Aldwoni_legacy · Feb 28, 2011 at 09:09 AM 0
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Thanks for the answer.

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