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Question by bbyford · Nov 09, 2015 at 05:44 AM · gameobjectvariablesdestroy object

destory object not variable

think im getting my wires crossed when storing and destroying objects.

get this error:

MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. grid.objGridSize () (at Assets/scripts/grid.cs:119) grid.hit (System.String hitObjString) (at Assets/scripts/grid.cs:109) grid.Update () (at Assets/scripts/grid.cs:80)

from this:

 // Something has been hit
     public void hit(String hitObjString){
 
         GameObject hitTile = GameObject.Find(hitObjString);
         storePosition hitPos = hitTile.GetComponent<storePosition>();
 
         if( hitTile.tag == "tile"){
             objGrid[hitPos.x,hitPos.y] = nullTile;
 
             Destroy(hitTile);
         }
         }
     

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avatar image OncaLupe · Nov 09, 2015 at 04:02 PM 0
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I'd add a Debug.Log() in there to make sure it's not getting called multiple times for the same object.

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Answer by bbyford · Nov 21, 2015 at 10:20 PM

yep, it started working changing my raycasthit out hitObj to hitObj.transfrom.gameObject instead of simply hitObj

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Answer by OctoMan · Nov 09, 2015 at 04:07 PM

 Destroy(hitTile.gameObject);

you are looking for this?

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