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Question by excalith · Dec 23, 2013 at 07:47 PM · javascriptvariablerandom.rangebasicvar

How to make a variable equal to Random.Range Result

Hello, I have been trying to solve an issue, probably so simple that it occurs because of my lack of JavaScript knowledge which I am trying to improve.

My aim is to create a function for attacking, including different weapons and damages by Random.Range values. Since I am planning to make this system dynamic, I want to pull data from current players weapon I defined above into "var currentWeapon", so random damage range will be displayed in it. To try this, I used temporary variables but I couldn't compile it.

 function attack() {
 daggerRoll            = Random.Range(1,5);
 clubRoll            = Random.Range(1,7);
 
 shortswordRoll        = Random.Range(1,7);
 longswordRoll        = Random.Range(1,9);
 greatswordRoll        = Random.Range(1,13);
 heavymaceRoll        = Random.Range(1,9);
 handaxeRoll            = Random.Range(1,7);
 greataxeRoll        = Random.Range(1,13);
 
 slingRoll            = Random.Range(1,7);
 shortbowRoll        = Random.Range(1,7);
 longbowRoll            = Random.Range(1,9);
 handcrossbowRoll    = Random.Range(1,7);
 heavycrossbowRoll    = Random.Range(1,9);
 
     var charDEXMod    : float = 3;  //TEMP
     var charSTRMod     : float = 5;  //TEMP
     var charBonus     : float = 0;  //TEMP
     var currentWeapon = daggerRoll; //TEMP
 
 
     if (charDEXMod > charSTRMod) {
         charStatMod = charDEXMod;
     }
     else {
         charStatMod = charSTRMod;
     }
 
     attackDamage = currentWeaponRoll + charStatMod + charBonus;
     Debug.Log("Attack Damage: " + currentWeaponRoll +"+"+ charStatMod +"+"+ charBonus);
 }
 

I also tried using it in a more static way like:

     var dagger : float;
     var club : float;
         if (currentWeapon == dagger) {
             currentWeaponRoll = Random.Range(1,5);
         }
         else if (currentWeapon == club) {
             currentWeaponRoll = Random.Range(1,7);
         }

but it only worked for the "if" statement above....

How can I solve this?

Thanks so much for your time!

FYI: charDEXMod > charSTRMod is to find if player/enemy is ranged or melee

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avatar image robertbu · Dec 23, 2013 at 07:49 PM 0
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How is it not working...what is the behavior? Note the integer version of Random.Range() is exclusive of the end value. For example Random.Range(1,5) produces the values 1,2,3,4 but not 5.

avatar image Junjokar · Jan 26, 2014 at 11:25 PM 0
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Thanks for your comment, RobertBU. I had been searching for the specifics on how C# converted float point values to integers for quite some time.

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Answer by excalith · Dec 23, 2013 at 08:01 PM

It is a shame that I didn't notice I wrote currentWeaponRoll instead of currentWeapon just above debug.log... It is working now flawless... Since my MonoDevelop is broken, I am using another compiler to write codes, I missed the error I guess:)

Thanks so much for your time!

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