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Question by jihodude · Apr 17, 2021 at 04:07 AM · movementmovement scriptrotaion

How to move a object in relation to relative rotation

How do I move an object in the direction it is facing no matter where it is facing?

I am making an airplane, and I need it to move in the direction I am looking.

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avatar image SeddyTSG · Apr 17, 2021 at 07:53 AM 0
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I tried to send this earlier but its got deleted...dont know why...

this.gameObject.transform.position += transform.forward Time.deltaTime runMovementSpeed;

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Answer by SeddyTSG · Apr 17, 2021 at 10:35 AM

You can do that with transform.forward:

 this.gameObject.transform.position += transform.forward * Time.deltaTime * movementSpeed;
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Answer by SeddyTSG · Apr 17, 2021 at 07:51 AM

this.gameObject.transform.position += transform.forward Time.deltaTime movementSpeed;

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Answer by eplaygame · Apr 17, 2021 at 12:24 PM

If You use physics, try this:

 public float speed;
 public Rigidbody rb;
 
 private void FixedUpdate()
 {
      rb.velocity = transform.forward * speed;
 }

Or You can change position directly without physics:

 public float speed;
 
 private void Update()
 {
      transform.Translate(transform.forward * speed * Time.deltaTime);
 }

Check if your object with the movement script has blue arrow (Z-axis) in the direction correct direction.

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