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This question was closed Aug 18, 2016 at 05:22 PM by CatoMaior for the following reason:

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Question by CatoMaior · Aug 12, 2016 at 07:39 PM · random

Random values not different

I need two random numbers in a specified interval. I generate them inside a method using the Unity random class . After the first generation everytime I call the method the numbers don't change. How can I make them change every time i call the method? Sorry for my bad English Thanks in advance

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Answer by jkramar · Aug 12, 2016 at 07:56 PM

You would need to post some code to be sure, but you might be using the Random incorrectly.

Quoting from the help page:

The random number generator is not truly random but produces numbers in a preset sequence (the values in the sequence "jump" around the range in such a way that they appear random for most purposes).

See here for more details.

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avatar image CatoMaior · Aug 12, 2016 at 08:46 PM 0
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Yes, I call it when I restart the game

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Answer by CatoMaior · Aug 12, 2016 at 08:11 PM

void Start() { int posX = Random.Range(xmin, xmax); int posZ = Random.Range(zmin, zmax); }

This is the method. I'm not sure this is well formatted... If it's not well formatted, how can I do it? Sorry for theese silly questions, but I'm new on the forum

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avatar image jkramar · Aug 12, 2016 at 08:37 PM 0
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How are you calling it twice if it is in start?

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