Animation "pops back" to frame zero after leaving the animation controller state playing it?
I'm very frustrated with this problem, I've been struggling with it for many hours now. My animation controller states look like this:
FadeInMainMenu > FadeOutMainMenu > FadeInOptions
Fade in/out main menu are using the same animation - one playing in reverse using negative speed. When the controller transitions from the end of FadeOutMainMenu to the beginning of FadeInOptions, the main menu suddenly snaps back into visibility, as it was at the end of FadeIn and the beginning of FadeOut. Why does the animation for that object revert back to its first frame after the animation is done?
I don't have the animation set to loop, and all my transitions are set to completely finish the current animation before starting the next (no overlap):
Has Exit Time = true Exit Time = 1 Fixed Duration = true Transition Durations = 0 Transition Offset = 0 Interruption Source = None
All my animation controller states are set to "Write Defaults = true". I tried experimenting with various combinations of that setting on different animation states in the order, but nothing I tried helped.
I'm having this same issue and tried all that as well. I've searched the forums but cant find an answer yet. Could somebody please Reply with an answer thanks.
Answer by Boss8055 · May 15, 2017 at 02:11 AM
So I changed my Exit Time from 1 to 0.999 and it works with out popping back.