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Question by MhdAmine · Apr 15, 2021 at 07:03 PM · collisioncolliderperformancecomponent

Performance: Addcomponent BoxCollider in update method

Hello,

I have 10000 GameObjects (non-moving objects) that I instantiate in unity.

Which is better in terms of performance:

  1. Add a BoxCollider to all objects when instantiated

  2. Add BoxCOllider to the objects when the camera is close to the object using the update method

     private void FixedUpdate() 
         Vector3 CameraPos = mainCam.transform.position; 
                 Collider[] colliders = Physics.OverlapSphere(CameraPos, radius); 
          
                 foreach(Collider hit in colliders) 
                 { 
                     if (hit.gameObject.GetComponent<BoxCollider>() == null) 
                     { 
                         hit.gameObject.AddComponent<BoxCollider>(); 
                     } 
          
                 } 
         
         }
    
    

I need BoxCollider because the camera should not go through these gameobjects.

  • Target platform: Mobile phones

  • Performance concerns:

  1. Ram: adding multiple components

  2. CPU: adding BoxCollider component at runtime

Which one is better?

Thank you very much.

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