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Question by Essential · Nov 23, 2012 at 08:19 AM · editornullreferenceexceptionnullenum

Accessing enum from editor script returns null

 /// In script:
 enum city { London, New York, Toronto }
 
 /// In Editor script:
 function OnInspectorGUI
 {
        Debug.Log( target.city );
 }


It returns null, when I'm expecting it to return the enum.

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Answer by Kryptos · Nov 23, 2012 at 08:46 AM

An enum is like a type. You just declared it but your script is not using it.

What you need to do:

 /// In script
 enum City // use uppercase
 {
     London,
     NewYork, // you cannot use whitespace
     Toronto,
 }
 
 City myCityVariable = City.Toronto;
 
 /// In editor script
 function OnInspectorGUI
 {
        Debug.Log( target.myCityVariable );
 }



But if you want to log this enum as a type, you need to access it as a class-variable:

 Debug.Log( YourScript.City.ToString() );

where YourScript is the name of your script (in fact the name of the class defined in your script).

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avatar image Essential · Nov 23, 2012 at 08:53 AM 0
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I have no problem getting a variable using the enum, but how can I get a list of the items in that enum?

Basically what I want to do is display a toolbar that will let me choose amongst the enum values, but the toolbar interface element requires a string array of the items, so I need to get all the enum values to be able to convert them into a string.

avatar image Kryptos · Nov 23, 2012 at 08:56 AM 0
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System.Enum.GetNames(typeof(YourScript.City))

See Enum.GetNames $$anonymous$$ethod

avatar image Essential · Nov 24, 2012 at 05:27 AM 0
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Cool. I got it to work. Rather than using your example of referencing the enum, I needed to reference the variable instance of the enum, so…

System.Enum.GetNames(typeof(YourScript.myCityVariable))

Thanks Nicolas! :)

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