Question by
wesleywh · Apr 15, 2021 at 02:19 AM ·
animatorpositioningculling
Animator CullingMode From "Cull Update Transforms" To "Always Animate" breaks object positions
Everything works fine when I set the Culling Mode to Cull Update Transforms. When I switch the Animator components Culling Mode to Always Animate it breaks the object positions. Here is an image of when it works (`Cull Update Transforms`):

and here is what it looks like when I change literally nothing else except changing Cull Update Transforms -> Always Animate:

Anyone experience this before? Any help that can be provided would be really great.
broken.png
(420.9 kB)
works.png
(205.1 kB)
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