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Question by gcysne · Mar 06, 2014 at 05:03 PM · inputaxis

Does unity support a 16 bits axis input?

I'm having problems getting a input from a virtual joystick using Input.GetAxis or Input.GetAxisRaw. Through the windows game controller properties I can see the axis raw data and it's a signed 16 bits value.

The following code outputs only "1":


float rawValue = Input.GetAxisRaw(AnalogPrefix + lookYawAnalogButton);
print(rawValue.ToString());

I don't know what's going on but I'm guessing unity is truncating 8 bits from the raw input before apply it's transformations. .I don't think there is any problem at the input manager configurations.

Does someone successfully used a 16 bits analog input?

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avatar image ShadoX · Mar 06, 2014 at 06:50 PM 0
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What port is the controller connected to? Perhaps you could use just some third party library to get the data from the port and handle it manually?

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