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Question by KOR_APUcard · Nov 07, 2018 at 02:04 PM · c#movementcrouchsprint

How to make character movement like a Half-Life 2?

I making some projects...

I'm making a project (a large scale), but I still have a lot of inexperienced steps to learn programming. So I always have some problems. One of them is this:

How to make character movement like a Half-Life 2 using C#?

Once I wrote the Character Movement. But something seems to be a problem. Some of the added features will not work.

Below are the scripts I wrote.

Character Movement

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class script_playerMovement_Ctrl : MonoBehaviour
 {
     private Vector3 moveDir = Vector3.zero;
 
     private float gravity = 10.0f;
     private float speed = 4.0f;
     private float walkSpeed = 1.5f;
     private float runSpeed = 6.0f;
     private float crchSpeed = 2.0f;
     private float jumpForce = 4.0f;
 
     // Use this for initialization
     void Start ()
     {
         
     }
     
     // Update is called once per frame
     void Update ()
     {
         CharacterController controller = GetComponent<CharacterController>();
 
         if (controller.isGrounded)
         {
             moveDir = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
 
             moveDir = transform.TransformDirection(moveDir);
 
             moveDir *= speed;
 
             if (Input.GetButtonDown("Jump"))
             {
                 moveDir.y = jumpForce;
             }
         }
 
         moveDir.y -= gravity * Time.deltaTime;
 
         controller.Move(moveDir * Time.deltaTime);
 
         // Character Movement Action: Crouch
         if (Input.GetKey(KeyCode.LeftControl))
         {
             controller.height = 0.8f;
             speed = crchSpeed;
         }
         else
         {
             controller.height = 1.8f;
             speed = 4.0f;
         }
 
         // Character Movement Action: Sprint
         if (Input.GetKey(KeyCode.LeftShift))
         {
             speed = runSpeed;
         }
         else
         {
             speed = 4.0f;
         }
 
         // Character Movement Action: Walk
         if (Input.GetKey(KeyCode.LeftAlt))
         {
             speed = walkSpeed;
         }
         else
         {
             speed = 4.0f;
         }
     }
 }

What's wrong? I can not feel it..

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