Question by
CorstiaanMediamonks · Apr 14, 2021 at 01:33 PM ·
particlespost processingdepth of field
VFX Particles + Depth of Field issue: DOF and original particle both visible
Hi, I'm having an issue. I'm using VFX graph to generate particles and a Post processing volume to create Depth of Field. It's working alright but somehow the original, unblurred particles are shining through the blurred versions. I've tried a lot but no success so far. Some background: - DoF using physical camera - particles are Octagons facing camera, writing to Z enabled
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