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Question by Holmqvist · Sep 29, 2019 at 03:35 PM · getcomponentnull

Referenced object child is null, but isn't null internally

(Impossible format correctly, I apologize)

  • NPC.enemyTarget is not null

  • FSM holds a reference to NPC called _npc, it is not null

  • _npc.enemyTarget is somehow null


     public class NpcCombat : MonoBehaviour, IIK
     {
         ...
    
         public LivingEntity enemyTarget; // Assigned in Unity, not null!
     }
    
    

     public class GetCoverState : AbstractFsmState
     {
         ...
    
         public override bool EnterState()
         {
             ...
             var npcCombat = _npc.GetComponent<NpcCombat>(); // Not null, implements LivingBeing
    
             if (npcCombat && npcCombat.enemyTarget) //enemyTarget is null somehow
             ...
         }
     }
    
    

It's not a race condition, as I've used IEnumerators to delay GetComponent when debugging. All references are met, and are not null when Debug.Logging, except when the stucture is parent.parent.child.

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