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Question by tehb0x · Jan 13, 2015 at 09:57 AM · androiddllmono

Exclude some dlls to load when build is not PC?

Hello,

I extended my editor with a windows forms window and when compiling for PC everything is fine. But when I try to compile for android or web player, it does not compile because it seems to use the System.Windows.Forms.dll even on these devices (which obviously doesn't work and I also don't need it there, I just need it for editing some game stuff). I also included System.Data and System.Drawing.

I'm using the dlls from Unity/Editor/Data/Mono/lib/mono\2.0 (like recommended on the web)

This is the error I'm getting :

ArgumentException: The Assembly System.Configuration is referenced by System.Data. But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/AssemblyHelper.cs:137) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/AssemblyHelper.cs:172) UnityEditor.HostView:OnGUI()

and

Error building Player: Extracting referenced dlls failed.

It looks like it tries to load these dlls even when I don't need them. The entire class of the form is inside a #if UNITY_EDITOR but how can I exclude these dlls from being loaded when not having PC as active build?

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