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Question by Connerscraft · Mar 24, 2013 at 05:01 AM · errorforcelaunchquit

Game Quits Unexpectedly on Launch

I am nearing the completion of a FPS game. I have built it numerous times on my mac, and it has worked flawlessly. Recently, I made some small adjustments to a few codes, and I pressed play inside of Unity. It worked fine. When i built the application, it would not run. I got an error saying the the application has quit unexpectedly. I have tried reversing what I changed in the scripts, but it does not seem to have any effect on it. Why is it doing this? How can I fix it? I have spent a very long time trying to get it to work, and it will not. I am kind of scared right now, because I have worked so hard on this and now it will not run. It is still running perfectly inside of Unity though. Thank you ahead of time for the help.

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avatar image robertbu · Mar 24, 2013 at 05:16 AM 0
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What errors or warnings are being written to the Console window? Any of them red in color?

avatar image Kajos · Mar 24, 2013 at 08:33 AM 0
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Show the error report.

avatar image Connerscraft · Mar 24, 2013 at 04:14 PM 0
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The only error in the console report is "SetID has no receiver". this is on my spawner script, and it does not come up for about 10 seconds. When I build and run the game, it never even goes to the splash screen. It then says the application quit unexpectedly. If I hit show report, it comes up with thousands of lines that seem like mostly gibberish. It is far to long to post here. It seems like it is something is wrong with the project itself. There are not any errors in the scenes. I say this, because it never even gets to the scenes, and they all run seamlessly inside of Unity. Also, none of the old builds of the game will open either. Anyone got any ideas?

avatar image robertbu · Mar 24, 2013 at 04:20 PM 0
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I'm grabbing at straws here with so little information. What happens if you make an asset bundle of the project and load it into a fresh project?

avatar image Connerscraft · Mar 24, 2013 at 04:44 PM 0
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It worked! Other than the 15 $$anonymous$$utes worth of importing and exporting assets, it worked perfectly. You have made my day robertbu.

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