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Question by
pMynLab · Oct 25, 2012 at 10:31 AM ·
level design
LevelDesign + best solution
Hello, i start create level for my 2D game. My game based on grid coordinations and for each coordinates i create object with hex texture (ex2D sprite object) but when i have ~60 hex objects on scene fps realy slow down (12-20 fps). When i disable tile fps like ~60. I think the better way is create all level in graphic program and in unity set collider. But i dont know is a good idea. Somebody design level on this way ?? Really thanks for answer.
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