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Beginning Game Development for Unity
So I have a Question and I keep finding mixed things as I'm trying to seek out, figure out, and gain advice from those that are much more experienced than myself to greatly improve my efforts to build a game inside Unity. My long term goal is to eventually build a cool rpg or something to that effect way down the road but first I need to get myself to that point of actually building a game so I want to start off with something very simple. I really like Unity 3D and everything it can do but my problem is that I think perhaps I'm going about it in the wrong way for building a game or making something. Either that or I am still not understanding enough to fully do anything yet.
I know alot of it is preference and alot of it is effort it seems. I cant figure out which route is best to go for a beginner. I know that I want to build something 3D. I started with mudbox but found that my char poly was much too high and that the retopo in mudbox 2014 just made the model look even worse so I scrapped that Idea and started playing around with Blender more though I prefer sculpting more but I've been told that sculpting is a really bad way to go for game development as I've seen a few articles on this. But now I also hear that Maya works with Unity very well so this makes me want to figure out and learn Maya more. I'm now to the point that i'm just frustrated and a bit overwhelmed trying to figure out a good starting point. I'm not even all that worried about Unity itself to be honest. I just need to get a good standing point for developing a character and then animating it to put into Unity that will work good and look decent and i'm very confused and now I don't know which way to go on this. I know it's good to be diverse wherever possible but I was wondering if someone had any advice or recommendations as to a good starting point or maybe something to learn from all this if not then perhaps some references to this that I could find and read more as I'd really like to build something to play and show to the world. I was thinking about making a very simple fps game as a starting point and then expanding on that as I learn and get better.
Any tips or advice good or bad helps, thank you!
Answer by DaveA · Aug 01, 2013 at 06:24 PM
This has been asked many times. This site has a handy 'search' feature, thus: http://search.unity3d.com/uss1/?q=Beginning+Game+Development&type_of_search=answers
But Google also indexes this and many many other good sites which can answer all your questions.
That works for me. I just knew there were so many different articles that it's become fuzzy as to what is helpful and what's not.
Answer by NoobFPSDude · Nov 29, 2013 at 12:06 AM
My advice would be to: build whatever game you want, but treat each feature of your game like its a game itself. What I mean by this is, lets say you're making an rpg like you want. Well, what are the diary components? The fighting mechanics is one, abilities is another, character creation is a third, weapons and armor is a fourth and world building is a fifth. There are likely a few more components to an rpg than what I grabbed off the top of my head, but those are probably the 'Big Five.' What you would do is treat each one of those things like it is its own game. Learn everything you can about each of those features, one at a time. Do things like, implementing the combat system first and work on it with placeholder assets, like cubes, spheres and the likes. Then work on character creation. Build the models, rig them, then learn how to script your entire character creator. Hopefully you see where I am going. Basically, don't just 'make a game'. Treat each feature like its it's own game. If you do this, it may certainly be time consuming, but well worth it when you end up with a great rpg rather than a huge, bundle of things that play out as a sucky rpg. Hope this helped!
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