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Terrain - m_PreloadTextureAtlasData.size () == m_DetailPrototypes.size ()
m_PreloadTextureAtlasData.size () == m_DetailPrototypes.size ()
This error has been driving me nuts. Comes up in SOME scenes only on my terrain when I 'save'. Sometimes this error causes a grass issue where old grass appears and new grass disappears which is fixable by double clicking on the grass again inside the terrain editor, and re-appears again upon save... never-ending.
Does anyone know this? Latest everything fully updated.
It's possible that you've discovered a bug. If so, send your scene with steps on how to reproduce it to Unity $$anonymous$$m.
I see many others with it but no answers. I guess I will have to. Super easy to re-produce happens every single time. I'll take that next step if no one else answers in the next 24 or so.
I'd like to learn of the solution as well. I'm thinking its a bug...
Answer by $$anonymous$$ · Apr 06, 2016 at 05:14 AM
I've submitted it but have never figured out the answer, my entire game was remade to a seamless open world at this point onto the newest Unity version using RTP for terrain shaders and I sure as hell hope it doesn't come back now since before it was a small issue for each zone but annoying... But for the entire world, oh boy.
So far it HAS not come back.
What's the ticket number/link? I have this issue as well and would like to bump the ticket.