- Home /
Question by
ASSASS1NATE · Apr 11, 2021 at 11:15 AM ·
shaderlightingshadow
Error ShadowMap Sampling in Additional Lights - URP Unity 2021.1.2
Hello, I am using Unity 2021.1.2. I wrote a custom URP lit shader that is capable of shading multiple lights and casting shadows. It works fine just as my expectation when the point light mode is set to Baked.
However, when I am testing the new Realtime mode, the shading result became incorrect. Is this a bug or an error in my code?
Comment
Your answer
Follow this Question
Related Questions
How to use a sprite/mesh shader to light up behind it? 1 Answer
Any way to get rid of squares (artifacts) in a semi transparent shadow of a fade shader? 0 Answers
Custom Lighting shader issue w Spot/Point lights and atten 0 Answers
Odd shadow effect, help! 1 Answer
Transparent objects and shadow 0 Answers