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Art is Distorting in 2.5D Project
Hey guys!
I am working a game that uses 2D images in a 3D environment. I'm having a massive problem with the image quality when the camera is zoomed out further. I've looked into this issue quite a bit and can't seem to find a concrete resolution. Really hoping someone can assist with this.
I'm saving this character art as a .PSD at 1920 x 1080 and importing into Unity with these settings:
Texture Type: Sprite (2D & UI)
Pixels Per Unit 100
Filter Mode Point (no filter)
Generate Mip Maps disabled
Compression None
Also, the game is set to Full HD 1920 x 1080 and I have turned off anti aliasing.
However, the art starts to distort and lose quality when the camera is pulled back a bit. This screenshot is from running the game maximized:
While I was investigating this I found some people had luck resolving this with the Pixel Perfect Camera Component. I have attached it to my camera and it doesn't seem to be changing anything. I believe the settings in Pixel Perfect Camera to be correct as well:
Assets Pixels Per Unit is set to 100
Reference Resolution is 1920 x 1080
This is a huge obstacle for me and any sort of guidance would be GREATLY appreciated! Thanks so much for taking the time to read. :) - Leo