Is the order of invoke script Awake/Start is determined in a scene?
Hi, I'm creating a network game where need to ensure all clients init gameobject's init method (Awake and Start) with same order in a scene.
The document said, "The order numbers are arbitrary and do not represent any physical quantity. The Editor stores these values in the script metadata files. You can leave gaps between order numbers to help avoid extraneous file changes when you add or move other scripts in the list."
How does order setting in the script metadata files? Is that means all clients init script with same order? Could someone give a detail clarify? Thanks!
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