mechanics from Sky Force of shooting
Hi!
Trying to repeat the mechanics from Sky Force of shooting
As I understand it, all the objects that can take damage and the shells themselves, transfer their coordinates by converting them to screen coordinates.
But how can you create shells at different heights (tank and plane) but in the same flat style? ![alt text][2] I experimented and came to the conclusion that all the shells are created on the same plane parallel to the camera
somebody explain how this process is implemented
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