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Question by egonspengler_84 · Apr 08, 2021 at 11:29 PM · sizeboundsboundingbox

Is the bounds.size and the GetComponent.BoxCollider2D.size of a GameObject meant to be the same?

I have a script attached to a GameObject with the following code:

 public class Player: MonoBehaviour{
  
 private BoxCollider2D _col2D;
  
 void Start(){
  
     _col2D = GetComponent<BoxCollider2D>();
  
 }
  
 void Update(){
  
  
 Debug.Log("The size of the Bounding Box equals: " + _col2D.bounds.size);
 Debug.Log("The size of the BoxCollider2D equals: " +_col2D.size);
  
 }
  

I would have thought that "_col2D.bounds.size" and "_col2D.size" would output the exact same thing however when I run this code it outputs the following to the console:

 Size of Player's BoxCollider2D component is(5.2, 8.4)
 Size of Player's Bounding Box is(1.6, 2.6, 0.0)

Could someone help me why the Vector values of these two things are different?

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Answer by singhlaxman9761 · Apr 09, 2021 at 05:33 AM

BoxCollider2D collider.bound.size is change when your are scale or rotate game object it will change the bund size value. In collider.size is depends on only size value shown in inspector.

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